The pipeline states
Idle
The node has work to do but hasn’t started. Usually waiting on an upstream dependency or on you to trigger it.
Pending
Queued. Credits are being held. The node is waiting its turn.
Running
The generation is in progress. This can take seconds to minutes depending on the node type.
Complete
The node finished successfully. Credits are settled. Output is ready.
- Failed — the generation was attempted and didn’t succeed. Usually transient.
- Error — the generation couldn’t run because of a structural problem in the inputs or dependencies.
Failed versus Error
Failed
A failed state means the generation started but didn’t return a usable output. The common causes are transient and not your fault:- Network hiccup — a request timed out mid-flight
- Model rate limit — the AI provider throttled the request
- Provider issue — the provider’s service had a temporary problem
- Safety block — content flagged by the provider (see Safety Blocks)
Error
An error state means the node couldn’t even attempt the generation. Something upstream is wrong:- Missing dependency — an input asset isn’t present or hasn’t been approved
- Invalid input — a required field is blank or malformed
- Asset not approved at the Director Review Board — downstream frames can’t run until every asset has passed DRB
- Blocked by Storyboard or Timeline state — the Storyboard Node needs approved assets; the Timeline Node needs rendered frames
What happens to your credits
Credits move through three stages:- Held when a generation starts — reserved against your balance, not spent
- Settled (debited) on a successful complete
- Released (returned) on failure, error, or safety block
If you retried a generation three times and none succeeded, you weren’t charged three times — each failed attempt released its credits before the next one started.
How to retry
Every node has a retry action. The exact control depends on the node, but the pattern is consistent:- Single-frame retry — regenerate one Frame from the Storyboard Node. Use this for a specific shot that came out wrong.
- Asset reshot — regenerate the underlying Actor, Prop, or Set from its own node. This rebuilds every downstream Frame that uses that asset.
- Node retry — re-run the node from its status indicator. The most common case.
Common scenarios
A single frame keeps failing. Try a different prompt wording. If it still fails, the cause is likely a safety block — check the node details for a block reason. See Safety Blocks. A whole scene errored out. Walk back through the Flow canvas. Something upstream — usually an unapproved asset — is blocking the run. Approve it at the DRB, then retry. The Timeline Node won’t render. It needs every referenced frame to have completed. Find any frame still in failed state, retry it, then re-run the Timeline. An asset reshot succeeded but old frames still look wrong. Reshots rebuild downstream frames, but the rebuild is explicit — you’ll see the downstream Storyboard Node return to pending while it regenerates the affected frames. Give it a minute, then check. Every generation is failing across the project. Likely a provider-side issue. Wait fifteen minutes and try again. If it persists, contact support.When to contact support
Most failures resolve with a retry or a small prompt adjustment. Contact support if:- Every generation across your project has been failing for more than thirty minutes
- Credits were debited from your balance but the node is marked failed
- A node’s error message doesn’t match any of the patterns above
- You see repeated errors with no clear upstream cause
Related
Safety Blocks
Content-filter blocks and how to rephrase around them.
Credits and Quotas
How credits are held, settled, and released.
Director Review Board
The approval gate that blocks downstream generation until assets are signed off.
Pipeline and Nodes
How nodes connect and how state propagates through the canvas.