Generation states
Idle
Work exists but hasn’t started, waiting on an upstream room or on you to trigger it.
Pending
Queued. Credits are being held. Waiting its turn.
Running
Generation in progress: seconds to minutes depending on the job.
Complete
Finished successfully. Credits settled. Output ready.
- Failed: generation was attempted and didn’t succeed. Often transient.
- Error: generation couldn’t run because something upstream or in the inputs is wrong.
Failed versus Error
Failed
A failed state means the job started but didn’t return usable output. Common causes:- Network hiccup: request timed out
- Model rate limit: provider throttled the request
- Provider issue: temporary service problem
- Safety block: content flagged (see Safety Blocks)
Error
An error state means the job couldn’t even start. Something upstream is wrong:- Missing dependency: an input look isn’t present or hasn’t been approved
- Invalid input: a required field is blank or malformed
- Looks not approved at Director Review Board: Storyboard can’t run until required assets pass DRB
- Blocked by an earlier room: Storyboard needs approved looks; Editing Room needs frames before a full animatic export makes sense
What happens to your credits
Credits move through three stages:- Held when a generation starts (reserved, not spent)
- Settled (debited) on a successful complete
- Released (returned) on failure, error, or safety block
If you retried three times and none succeeded, you weren’t charged three times; each failed attempt released its hold before the next started.
How to retry
The exact control depends on the room, but the pattern is consistent:- Single-frame retry: regenerate one frame in Storyboard.
- Look reshot: regenerate an actor, prop, or set, then re-approve at DRB. Downstream frames rebuild on the next Storyboard run.
- Room retry: re-run the failed job from its status control.
Common scenarios
A single frame keeps failing. Try different wording. If it still fails, check for a safety block. See Safety Blocks. A whole scene errored out. Walk back through the rooms. Something upstream (usually an unapproved look) is blocking. Approve at DRB, then retry Storyboard. Editing Room / export won’t finish the animatic. Every referenced frame needs a successful take. Find failed frames in Storyboard, retry them, then export again. A reshot succeeded but old boards still look wrong. Downstream rebuild is explicit: Storyboard will regenerate affected frames. Give it a minute, then check. Every generation is failing across the project. Likely a provider-side issue. Wait fifteen minutes and try again. If it persists, contact support.When to contact support
Most failures resolve with a retry or a small prompt adjustment. Contact support if:- Every generation across your project has been failing for more than thirty minutes
- Credits were debited but the job is marked failed
- An error message doesn’t match the patterns above
- You see repeated errors with no clear upstream cause
Related
Safety Blocks
Content-filter blocks and how to rephrase around them.
Credits and Quotas
How credits are held, settled, and released.
Director Review Board
The approval gate that blocks Storyboard until looks are signed off.
Everywhere in Ozu
How the seven rooms unlock and what each owns.

