The five tracks
Primary Video
Your storyboard frames, in beat order. This is the spine of the animatic — one clip per hero beat, auto-populated from the connected Storyboard Node.
Alternate Frames
A secondary video lane for overlays, cutaways, and alternate takes. Frames placed here play on top of the Primary Video track at the same playhead position.
Dialogue
Voiceover and dialogue clips. Each approved take from the Audio Node lands here, aligned to the beat it belongs to.
Music
The score. One continuous music clip from the Song Node, spanning the scene or the sections you choose.
Effects
Transitions, color grades, and keyframe animations — overlays on the video tracks, not standalone clips.
Primary Video
The Primary Video track is automatic. When a Storyboard Node is connected, the Timeline creates one clip per beat, in beat order, using each beat’s estimated duration as the initial clip length. Clips on this track carry the beat’sScene.Shot.Beat tag, so you can always see where you are structurally. They’re draggable, trimmable, and deletable like any other clip — but they’re tied to a source frame. Regenerating that frame in the Storyboard Node updates the clip in place.
Alternate Frames
The Alternate Frames track is for the cutaways, inserts, and alternate takes that every edit needs. Two ways to populate it:- Manually drag a frame from the Asset Library onto the Alternate Frames track.
- Promote a secondary beat from the Storyboard Node. Secondary beats (inserted under a parent beat) auto-route to this track when the Timeline populates.
Dialogue
The Dialogue track holds voiceover from the Audio Node. Each dialogue line is its own clip — approve a take in the Audio Node and it auto-syncs into the Timeline, aligned to the beat the line belongs to. Clips on the Dialogue track are draggable. Move a line to retime delivery, or split a line across multiple beats. More on the Audio Node →Music
The Music track holds a single score asset from the Song Node — either AI-generated or uploaded. Music clips are usually long (the full scene or the full animatic) and sit beneath everything else. You can trim the music clip to start at a specific moment, adjust volume, and set a fade in or out. More on the Song Node →Effects
Effects aren’t independent clips — they’re properties you add to video clips. They include:- Transitions between clips (fade, dissolve, wipe, cut)
- Color grades (per-clip tint and global presets)
- Keyframe animations (pan, zoom, rotation)
Auto-inserted vs. manually-edited clips
The Timeline distinguishes between two states:Auto-insert mode (default)When the Timeline hasn’t been edited yet, new beats from upstream — including secondary beats added in the Storyboard Node — automatically appear on the correct track in the correct position. The Timeline treats itself as a live reflection of the pipeline.
Re-ordering and sync
Clips on the same track can be dragged to reorder or reposition. Clips on different tracks stay aligned by theirstartTime — move a Primary Video clip and the Dialogue/Music underneath don’t follow. If you want them to move together, select both (shift-click) and drag.
The playhead shows what’s currently rendering; use the preview monitor to verify sync after a move.
Related
Timeline Editor Overview
The overall shape of the editor — Preview, Inspector, and track stack.
Playback Controls
JKL shuttle, snap grid, and in/out points for auditioning edits.
Color and Effects
Transitions, grades, and keyframe animations on video clips.
Captions and Markers
Subtitle track and named timecode bookmarks.