The structure that works
Every strong music prompt layers the same elements: Genre → Mood → Instrumentation → Tempo → Use case Example: “A slow, melancholic piano melody over ambient synth textures, suitable for a tragic film scene, 70 BPM, instrumental only.” That’s one sentence, five layers. The model has everything it needs.Mood first
Mood descriptors are the most efficient words in a music prompt. “Melancholic,” “triumphant,” “unsettling,” “foreboding,” “dreamy,” “tense,” “serene” — each one bundles harmonic progression, tempo, and instrumentation choices the model makes for you. You don’t need music-theory vocabulary to prompt music. “Sense of building dread” gives the model more to work with than a chord chart.Genre sets the palette
Lead with genre. It anchors the sonic world the model draws from:- Cinematic orchestral — strings, brass, percussion. Epic, dramatic.
- Ambient electronic — synth pads, drones, sparse rhythm. Atmospheric.
- Indie folk — acoustic guitar, soft vocals, banjo, warm room.
- Jazz — piano, upright bass, brushed drums, horns. Cafe, noir.
- Hip-hop — 808 drums, bass, sampled textures.
- Rock / post-rock — electric guitar, live drums, build-and-release dynamics.
- Lo-fi — warm analog textures, tape hiss, relaxed tempo.
Instrumentation and tempo
Name specific instruments when you want them. “Solo piano” means the piano leads. “808 drums and sub-bass” sets a specific low end. “String quartet” is not the same as “orchestral strings.” Tempo can be given as BPM or as feel:- Slow / 60–80 BPM — ballads, reflective, tragic
- Mid / 90–110 BPM — conversational, warm, everyday
- Upbeat / 120–140 BPM — action, energetic, driving
- Fast / 140+ BPM — chase, tension, adrenaline
Energy arc
Music in a scene rarely stays at one intensity. Direct the arc:- “Builds from tense to explosive over thirty seconds”
- “Starts quiet and minimal, adds layers as it progresses”
- “Steady throughout, no dynamic shifts”
- “Resolves to silence in the final five seconds”
What to avoid
- Contradictory moods. “Energetic but calm” or “aggressive yet peaceful” forces the model to reconcile opposites. Pick one primary direction.
- Artist imitation. “Sound exactly like [artist]” produces inconsistent results. Describe the qualities you want instead: “Warm analog synths, reverbed vocals, dreamy feel.”
- Keyword stacking. “Best, high quality, studio grade, professional mastering” does nothing. The model already defaults to high fidelity.
- Too much structure for a short cue. A fifteen-second bed doesn’t need a verse-chorus-bridge instruction. Save structural direction for longer pieces.
Vocals
By default, music prompts generate instrumentally. If you want vocals:- Write “with vocals” and describe the vocal quality (“warm female voice,” “raspy male tenor,” “choral”).
- Or provide lyrics. The model structures vocals to match.
Match the music to the scene
Use the visual mood of your storyboard to guide the music prompt. A noir scene calls for different music than a warm family memory, even if the beats are the same length.Related
Song Node
Generating and editing music for your animatic.
Audio Node
Voice, dialogue, and sound effects alongside music.
Timeline Editor
Placing music under your scenes and syncing to frames.
Voice Prompts
Writing dialogue that reads naturally when spoken.