Why the gate exists
Every frame in your storyboard references your approved Actors, Props, and Sets. If the Actor looks wrong, every frame with that Actor looks wrong. If a Set is off-period, every frame in that scene is off-period. The DRB is where you catch those problems before they propagate.Without a DRB
A shaky Hero Look gets approved silently. The Storyboard Node renders 40 frames. You realize the Actor is wrong. You reshot. 40 frames rebuild.
With the DRB
The Hero Look sits at the review stage. You reject it, reshot the Actor Node, approve the new version. Then the Storyboard Node runs — once, cleanly, on locked assets.
What the DRB shows
Open the DRB Node from the Flow canvas and you’ll see every asset in the project, grouped by type:- Actors — each character’s Hero Look and any Wardrobe Variants.
- Props — every object asset.
- Sets — every environment asset.
Approving and rejecting
- Open the DRB Node. Double-click it on the Flow canvas.
- Review each asset. Zoom in on every Hero Look, variant, Prop, and Set. Look for the things that will matter in 50 frames — identity, period, lighting consistency, material, scale.
- Approve what’s locked. Mark solid assets approved. Approved assets are eligible for the Storyboard Node.
- Reject what’s not. Mark weak assets rejected. A rejected asset blocks the Storyboard Node from running until it’s replaced.
- Reshot rejected assets. Open the asset’s own node (Actor, Prop, or Set), adjust the description, and generate again. Return to the DRB and approve the new version.
Reshot from the DRB
You can trigger a reshot directly from the DRB without leaving the node. When you reshot an asset from here:- The asset regenerates using its current description (edit the description first if the existing one is the problem).
- The new version replaces the old as the hero.
- Every downstream storyboard frame that referenced the old version rebuilds on the next storyboard run.
DRB states and the pipeline
The DRB produces a single project-level signal: are the assets ready? The Storyboard Node reads that signal before running.
Only the assets wired to a scene count toward that scene’s storyboard readiness. You don’t need to approve every asset in the project to storyboard a single scene — just the ones that scene uses.
Related
Actors and Wardrobe
Building Hero Looks and variants that will pass the DRB.
Props
Single-image object assets and how they flow through the DRB.
Sets
Environment assets and how location consistency is enforced.
Generating Frames
What happens after the DRB greenlights your assets.