The three levels
Scene
A distinct story sequence. Typically one location, one continuous stretch of action. Example:
Scene 1 — INT. KITCHEN — MORNING.Shot
A subdivision of a scene, usually defined by camera angle or framing. Example:
Shot 1 — Wide of the kitchen, Shot 2 — Close-up on the coffee cup.Beat
The atomic unit. One beat equals one rendered frame in your storyboard. Example:
Beat 1 — She pours the coffee, Beat 2 — She looks up.How they’re labeled
Ozu tags every beat with a three-number notation:Scene.Shot.Beat.
You’ll see this notation everywhere in the app — on the Flow canvas, inside the Storyboard Node, on Timeline clips, in the Asset Library. It’s the canonical address for any moment in your story.
A worked example
Here’s a short scene broken down:Why three levels?
Scenes and beats alone would be enough to tell the AI what to render. Shots are the middle layer where cinematic intent lives.- Scenes answer: where and when are we?
- Shots answer: how is the camera looking at this?
- Beats answer: what exactly is happening in this instant?
Scene, Shot, Beat in the UI
You’ll encounter this hierarchy in several places:- Script Node analysis — after you paste a script, Ozu auto-extracts scenes, shots, and beats from it. You can review and adjust before anything is generated.
- Storyboard Node grid — frames are laid out by scene/shot/beat, grouped visually.
- Asset Library — storyboard frames are organized under a scene/shot tree, with beats nested beneath.
- Timeline tracks — clips on the primary video track inherit scene/shot/beat tags, so you can navigate or re-order by structural position.
Related concepts
Frames and Animatics
A frame is the rendered image of a single beat. An animatic is the timeline assembly of all your frames into a playable video.Read more →
Pipeline and Nodes
The Scene/Shot/Beat hierarchy is produced by the Script Node and consumed by every node downstream. This is how the pipeline stays coherent.Read more →