Two ways to get music
Generate with AI
Describe the music you want — mood, genre, instruments, tempo — and Ozu generates a track. Iterate on the description until the feel is right.
Upload a file
Drop in a music file you own or have licensed. The Song Node handles it the same as a generated track — waveform display, trimming, volume control.
Generating music with AI
The Song Node’s generation input is a prompt describing the music you want. You have three dimensions to specify:- Mood — tense, hopeful, menacing, elegiac, playful, triumphant
- Genre — orchestral, electronic, ambient, jazz, folk, hybrid
- Instruments — piano, strings, synths, percussion, specific instruments like cello or 808
“Slow, tense orchestral score. Low strings, distant piano, minimal percussion. Feels like the moment before a reveal.”
“Upbeat indie rock with acoustic guitar, tambourine, and driving drums. Warm and nostalgic.”
“Ambient synth drone with occasional bell tones. Weightless and uncertain.”
- Write a prompt. Be specific — vague prompts generate generic music.
- Set target duration. The Song Node will try to match it, usually within a few seconds.
- Click Generate. A track renders with a visible waveform.
- Play it back. If the vibe is right, approve it. If not, adjust the prompt and regenerate.
Uploading a file
If you already have music — licensed, original, or a placeholder — drag the audio file into the Song Node. It loads with the same waveform display and trimming tools as a generated track.The waveform visualizer
Every track — generated or uploaded — displays as a waveform: a horizontal graph of audio amplitude over time. You use the waveform for three things:- Spotting peaks and lulls — where the music climaxes or drops out
- Trimming — dragging the edges in to start later or end earlier
- Syncing to picture — lining up a musical hit with a cut on the Timeline
Trimming and volume
Two adjustments live on the Song Node itself (before the track reaches the Timeline):- Trim — drag the waveform’s left edge to cut silence or a slow intro; drag the right edge to cut a long outro.
- Volume — set the overall track volume. Music usually sits below dialogue; a default of around 60–70% is a reasonable starting point.
Pan
For stereo placement, the Song Node has a pan control — center is default, hard left or right places the track in one speaker. Most scores stay centered; pan is useful for specific effects.Syncing to the Timeline
The Song Node connects to the Timeline the same way other nodes do: draw a line from the Song Node’s output to the Timeline’s input. The Timeline’s Music track picks up the approved song automatically.- Approve the song in the Song Node.
- Connect to the Timeline.
- Open the Timeline editor. The music appears on the Music track, usually at timecode zero.
- Drag to retime if the music should start later. Use the Timeline’s clip controls for fades.
Multiple songs per project
One Song Node holds one track. For scenes with multiple pieces of music — an opening theme, a chase cue, a closing track — use multiple Song Nodes, each connected to the same Timeline. They stack on the Music track in the order you place them.Related
Audio Node
The other audio node — dialogue and voiceover, not music.
Tracks
Where approved music lands — the Timeline’s Music track.
Color and Effects
The editorial layer that shapes the visual side of what the music scores.
Export Formats
How music mixes into the final MP4.